// Copyright(c) 2019 - 2020, #Momo
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#pragma once

#include "Core/BoundingObjects/AABB.h"

namespace MxEngine
{
    class BoundingSphere
    {
    public:
        float Radius = 0.0f;
        Vector3 Center = MakeVector3(0.0f);

        constexpr BoundingSphere() = default;

        constexpr BoundingSphere(const Vector3& center, float r)
            : Radius(r), Center(center) { }
    };

    inline constexpr BoundingSphere ToSphere(const AABB& box)
    {
        auto center = box.GetCenter();
        auto length = box.Length();
        float radius = ComponentMax(length) * 0.5f;
        return BoundingSphere(center, radius);
    }

    inline constexpr bool operator==(const BoundingSphere& b1, const BoundingSphere& b2)
    {
        return b1.Center == b2.Center && b1.Radius == b2.Radius;
    }

    inline constexpr bool operator!=(const BoundingSphere& b1, const BoundingSphere& b2)
    {
        return !(b1 == b2);
    }
}